Psychophilly
Oxytocin explosion
- Joined
- Aug 7, 2022
- Posts
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I have game dev expertise and idea to work on that would absolutely crush the market. It's almost risk-free because i will work with middle-east devs with cheapest currencies. they are willing to work 4x cheaper than normal game devs in EU, US.
It's not a AAA game that needs 100+ dev, only 5-10 dev is required.
Art and Graphic = one 2D and texture designer, 1 3D model creator and 1 animation expert ( 2k$/month)
Code = one c# expert (700$/month)
story, game design = not required, i'll do
Sound expert = 1 needed but it's not much job (1k$ overall)
every 4-5 month, one game will be published. overall 12k$ if not facing major issues and 15k if facing major issues is required for each game. now lets say we always face major issues, the profit is so high that it doesn't matter.
15k and project is finished now we can spend 5k for adverting the game (targeting Steam mainly) and we have a total cost of 20k.
any successful indie game dev profits more than 100k at first 2 month and the profit is ongoing and reaches 300k-400k in a year.
20k < 300k
easy profit. now if we do this using EU,US devs it would cost 120k to make the game. if any of you cryptomaxxers have such capabilities, contact me.
It's not a AAA game that needs 100+ dev, only 5-10 dev is required.
Art and Graphic = one 2D and texture designer, 1 3D model creator and 1 animation expert ( 2k$/month)
Code = one c# expert (700$/month)
story, game design = not required, i'll do
Sound expert = 1 needed but it's not much job (1k$ overall)
every 4-5 month, one game will be published. overall 12k$ if not facing major issues and 15k if facing major issues is required for each game. now lets say we always face major issues, the profit is so high that it doesn't matter.
15k and project is finished now we can spend 5k for adverting the game (targeting Steam mainly) and we have a total cost of 20k.
any successful indie game dev profits more than 100k at first 2 month and the profit is ongoing and reaches 300k-400k in a year.
20k < 300k
easy profit. now if we do this using EU,US devs it would cost 120k to make the game. if any of you cryptomaxxers have such capabilities, contact me.