Need investors for game dev

Psychophilly

Psychophilly

Oxytocin explosion
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I have game dev expertise and idea to work on that would absolutely crush the market. It's almost risk-free because i will work with middle-east devs with cheapest currencies. they are willing to work 4x cheaper than normal game devs in EU, US.

It's not a AAA game that needs 100+ dev, only 5-10 dev is required.

Art and Graphic = one 2D and texture designer, 1 3D model creator and 1 animation expert ( 2k$/month)

Code = one c# expert (700$/month)

story, game design = not required, i'll do

Sound expert = 1 needed but it's not much job (1k$ overall)

every 4-5 month, one game will be published. overall 12k$ if not facing major issues and 15k if facing major issues is required for each game. now lets say we always face major issues, the profit is so high that it doesn't matter.

15k and project is finished now we can spend 5k for adverting the game (targeting Steam mainly) and we have a total cost of 20k.

any successful indie game dev profits more than 100k at first 2 month and the profit is ongoing and reaches 300k-400k in a year.

20k < 300k

easy profit. now if we do this using EU,US devs it would cost 120k to make the game. if any of you cryptomaxxers have such capabilities, contact me.
 
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I have game dev expertise and idea to work on that would absolutely crush the market. It's almost risk-free because i will work with middle-east devs with cheapest currencies. they are willing to work 4x cheaper than normal game devs in EU, US.

It's not a AAA game that needs 100+ dev, only 5-10 dev is required.

Art and Graphic = one 2D and texture designer, 1 3D model creator and 1 animation expert ( 2k$/month)

Code = one c# expert (700$/month)

story, game design = not required, i'll do

Sound expert = 1 needed but it's not much job (1k$ overall)

every 4-5 month, one game will be published. overall 12k$ if not facing major issues and 15k if facing major issues is required for each game. now lets say we always face major issues, the profit is so high that it doesn't matter.

15k and project is finished now we can spend 5k for adverting the game (targeting Steam mainly) and we have a total cost of 20k.

any successful indie game dev profits more than 100k at first 2 month and the profit is ongoing and reaches 300k-400k in a year.

20k < 300k

easy profit. now if we do this using EU,US devs it would cost 120k to make the game. if any of you cryptomaxxers have such capabilities, contact me.
I am ready to invest 10 Euros.

I want 50% of the shares of your company in exchange :feelshehe:
 
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if the game becomes a major hit, we have jackpot in our hands leaving us rich for the rest of our lives. look at this example: small indie game devs who made outer wilds are only 6 people.
23 million dollar, i bet cost was 100k~ish. people don't realize how easy is the market.
1677586914962
 
costs are oversimplified tho, first thing we need to calculate the actual cost and for that the game concept and blueprint need to be finished. the cost may be much lower, i just assumed the most expensive scenario here.
 
What kind of 2D art. like pixelart?
 
I have been developing my indie game for like 4-5 years. Slow progress but shit happens.
 
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Do you have a portfolio of games you have made that you can share OP.
 
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check my artstation

 
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What kind of 2D art. like pixelart?
anything that is exported from PS and is 2D. if pixel art needed, pixel artist will be hired.
I have been developing my indie game for like 4-5 years. Slow progress but shit happens.
solo dev is pointless. imagine wasting time mastering everything when u can hire people.
Do you have a portfolio of games you have made that you can share OP.
my solo devs are all left unfinished, but i worked a lot as freelancer for many games. never spend time making a portfolio.
one game however, i almost finished it solo but the investor wanted to expand the game and project ended half way into expansion. i still have the project exports for IOS in my pc that needs to be built again with android studio.
i dont even have screenshots of it. idk maybe i do let me see.
yeah, we wanted to publish it in appstore and it needed screenshots on different devices.
55 inch Screenshot 1
55 inch Screenshot 4
65 inch Screenshot 3
Ulti4
 
Do you have a portfolio of games you have made that you can share OP.
my first game made is featured in the banner of r/indiedev after i won a contest for best old indie games.
https://psychoman.itch.io/sw19
i made lots of games but most of it is gone forever because i was too stupid to save my shit in a cloud service or sth.
 
It’s very hard to make a game that standout, you have no way to prove how good you are at game design nobody can believe you.
 
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It’s very hard to make a game that standout, you have no way to prove how good you are at game design nobody can believe you.
i know but proving my capabilities is not rocket science, i can demonstrate the entry game concept and investors can see what will be the final output. (a series of arts and blueprints + story + game play mechanics) which i can provide.
if the game concept is good enough, they will trust it.
plus i'm not trying a new unique idea here really, it's a combination of good ideas before.
 
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23 million dollar, i bet cost was 100k~ish. people don't realize how easy is the market.
i think if i were describing video game market "easy" is not one word I would use. it is one of the most saturated markets and even professional studios will work years on a project that bombs and gets overlooked. there is insane competition from every other millions of nerd kids who grew up gaming everyday and think they are the next indie sensation. you cherrypick the greatest successes which everyone is already chasing. like people chasing youtuber dream and going broke, because they just aren't the winners.

not that you shouldn't try, just saying
 
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i think if i were describing video game market "easy" is not one word I would use. it is one of the most saturated markets and even professional studios will work years on a project that bombs and gets overlooked. there is insane competition from every other millions of nerd kids who grew up gaming everyday and think they are the next indie sensation. you cherrypick the greatest successes which everyone is already chasing. like people chasing youtuber dream and going broke, because they just aren't the winners.

not that you shouldn't try, just saying
I know but when i say easy i really mean it. most newbies start by working on their ideal game and what they think will work while i'm gonna work on things that already worked.
formula is easy, take 10 random successful games, then take what make these games good and combine them together and you have a good game.

my understanding of video games is way deeper than average game dev fan. most people want to create video games but i want to create art, something everlasting that will be remembered for decades to come. every second of the game is made considering that.

when i said 3-4 month for each game, i didn't mention the 6 month of blueprinting the project before it. i have studied all aspects of game dev and i'm ready to spawn the next Limbo, the next dark souls, the next minecraft, etc etc
 
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i think if i were describing video game market "easy" is not one word I would use. it is one of the most saturated markets and even professional studios will work years on a project that bombs and gets overlooked. there is insane competition from every other millions of nerd kids who grew up gaming everyday and think they are the next indie sensation. you cherrypick the greatest successes which everyone is already chasing. like people chasing youtuber dream and going broke, because they just aren't the winners.

not that you shouldn't try, just saying

100% percent agree. There are like 1000 millions metroidvanias and only the best and most polished ones will get success.. The other attempts will go to oblivion. Most devs problem is that they are just trying copy past and milk. They have no passion to game design or level design, originality or innovation.. You will see 1000 zelda like, Studio ghibli like, Dark soul, metroid like like and its really fucking annoying. It totally fine to take inspiration but I hate when they try marketing it like that. I can smell shit game when I see those things. Its sign of over saturation. .
 
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Im doing it with my bro and its not pointless. Lol you save shit tons of money.. Have less pressure and gain much bigger reward and knowledge. You are not going to make another Dark soul in one year. It takes years and huge amount of knowledge to make good game.
when i say dark souls i mean it's greatness not the actual open world highly detailed game that was made by more than 200 devs.
i started game dev at young age of 11-12 and now i'm 29. i think that covers the "years" part.
making successful video games rn if not the most is one of the hardest thing to do in the world right now, but to know market demands is easy peasy. you just have to check the history and data.

Solo dev is pointless my friend, thousands of people around the world are trying to do it and only one succeeds. doing things that has 0.000000001% chance of success is pointless. so you and your bro are trying to learn 2D art, 3D modeling, Sound designing, Coding, etc etc all by yourselves to create a game?

each category needs 5-10 years of experience to be good at, you will never be good at any of it if you try to do it all. people are just hyped cuz stardew valley and minecraft etc. those are 1 in million. i'm telling you this after i tried to solo dev for 5 years now, im sharing experience, if you just started, try hiring people, it worth the money if ur game is good.
 
when i say dark souls i mean it's greatness not the actual open world highly detailed game that was made by more than 200 devs.
i started game dev at young age of 11-12 and now i'm 29. i think that covers the "years" part.
making successful video games rn if not the most is one of the hardest thing to do in the world right now, but to know market demands is easy peasy. you just have to check the history and data.

Solo dev is pointless my friend, thousands of people around the world are trying to do it and only one succeeds. doing things that has 0.000000001% chance of success is pointless. so you and your bro are trying to learn 2D art, 3D modeling, Sound designing, Coding, etc etc all by yourselves to create a game?

each category needs 5-10 years of experience to be good at, you will never be good at any of it if you try to do it all. people are just hyped cuz stardew valley and minecraft etc. those are 1 in million. i'm telling you this after i tried to solo dev for 5 years now, im sharing experience, if you just started, try hiring people, it worth the money if ur game is good.
Im not solo dev. Im doing it with my brother. Im expert at level design and graphics. Developing solo game is experience. Im doing it to learn. Not to selling it to quick bucks. When the game is like 50-60% done you can start group funding or do exclusive deals with Sony or Nintendo, microsoft and polish the game if they see potential. If you start game with 10 devs right away. You will have limited time to develop game and huge pressure from the investors.
 
100% percent agree. There are like 1000 millions metroidvanias and only the best and most polished ones will get success.. The other attempts will go to oblivion. Most devs problem is that they are just trying copy past and milk. They have no passion to game design or level design, originality or innovation.. You will see 1000 zelda like, Studio ghibli like, Dark soul, metroid like like and its really fucking annoying. It totally fine to take inspiration but I hate when they try marketing it like that. I can smell shit game when I see those things. Its sign of over saturation. .
there is inspiration and then there is copy pasting. 99% of these games are copy or twisted version and they will never succeed. I'm looking for greatness and recognition.
for greatness you need to impact the players feelings, visuals and sounds must be top notch, game play should be smooth, unique but at the same time familiar for average player. story telling doesn't have to be too cinematic, people don't want to see same cliche shit they see in movies in video games too.
 
Im not solo dev. Im doing it with my brother. Im expert at level design and graphics. Developing solo game is experience. Im doing it to learn. Not to selling it to quick bucks. When the game is like 50-60% done you can start group funding or do exclusive deals with Sony or Nintendo, microsoft and polish the game if they see potential. If you start game with 10 devs right away. You will have limited time to develop game and huge pressure from the investors.
what engine are you using?
 
spend my money on 18 year old escorts or give them to a degenerate who wants to play games all day instead of working

let me think about it
 
same. i might change my engine to blender tho. technically blender is better, but not much devs use it like that and there is not much help in internet too.
make sure to save backups in a cloud service every month or sth, i lost 3 well made games cuz ransomware.
each had at least 3 month of hard work. after that incident i fucking lost my shit and stopped working for a year.

spend my money on 18 year old escorts or give them to a degenerate who wants to play games all day instead of working

let me think about it
one should play games all day to become a great game dev. plus i'm not going to work on the project myself, i'm just project manager and game designer.
 
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