This is the most profitable business model in the entire world. [The Elites Don't Want You To Know This]

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Comparing Services vs. Products. In scalability & profit.

  • Profitability:
    • Services: Often have a higher margin, especially if they require specialized skills or expertise. However, they can be labor-intensive, meaning costs increase linearly as you take on more clients.
    • Products: May have lower margins, especially in competitive markets, but they can be sold at scale without necessarily increasing costs at the same rate.
  • Scalability:
    • Services: Tend to be less scalable since they are often tied to human effort (e.g., consulting, design, or legal services). To scale, you typically need to hire more people, which increases costs.
    • Products: More scalable, especially digital products like software or apps, which have negligible marginal costs after initial development. Physical products can also scale well if production is optimized, but they have associated costs for manufacturing, inventory, and distribution.
comparing other factors
  • Recurring Revenue:
    • Services: Can offer recurring revenue through retainers or subscription models, leading to predictable cash flow.
    • Products: Subscription box services or Software as a Service (SaaS) models can also offer recurring revenue. One-time sales products need continuous marketing to maintain sales volume.
  • Market Dynamics:
    • Services: Can be tailored to specific client needs and thus can find niche markets more easily. They also can be agile in adapting to market changes.
    • Products: Require more upfront investment in R&D and are less flexible to changes once produced, especially physical products. However, they can be marketed to a broad audience and can gain widespread recognition.
  • Barriers to Entry:
    • Services: Often lower, especially for services that don't require significant capital or specialized equipment.
    • Products: Can be higher, especially for products that require manufacturing infrastructure, patents, or significant R&D investment.

most profitable business in the world:



Recurring digital products, especially those with a subscription model, are indeed among the most profitable and scalable business models for several reasons:

  1. Low Marginal Costs: Once developed, the cost of producing another unit of a digital product is virtually zero. This contrasts with physical products, which have costs associated with manufacturing, storage, and shipping.
  2. Global Reach: Digital products can be sold globally without significant incremental distribution costs.
  3. Predictable Revenue: Subscription models provide consistent, recurring revenue, making it easier to forecast business performance and manage cash flow.
  4. Adaptability: Digital products can often be updated or modified in response to customer feedback or changing market conditions, without the need for a complete overhaul or new production run.
  5. Low Inventory Risk: Unlike physical products, there's no risk of unsold inventory or warehousing costs.
  6. Automated Sales and Delivery: Sales, delivery, and even customer support can be largely automated, reducing the need for a large workforce as the business scales.
Some prime examples of scalable and profitable digital product businesses include:

  • Software as a Service (SaaS): Platforms like Salesforce, Slack, and Zoom have achieved massive scalability and profitability.
  • Digital Content Subscriptions: Services like Netflix, Spotify, and various online publications or courses.
  • Digital Marketplaces: Platforms like Etsy, Udemy, or App Stores, where they don't produce content but host others' content/products for a fee or commission.
  • Gaming: Many online games now operate on subscription models or in-game purchases.
 
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will read later fellow aryan
1692212372844
 
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Comparing Services vs. Products. In scalability & profit.

  • Profitability:
    • Services: Often have a higher margin, especially if they require specialized skills or expertise. However, they can be labor-intensive, meaning costs increase linearly as you take on more clients.
    • Products: May have lower margins, especially in competitive markets, but they can be sold at scale without necessarily increasing costs at the same rate.
  • Scalability:
    • Services: Tend to be less scalable since they are often tied to human effort (e.g., consulting, design, or legal services). To scale, you typically need to hire more people, which increases costs.
    • Products: More scalable, especially digital products like software or apps, which have negligible marginal costs after initial development. Physical products can also scale well if production is optimized, but they have associated costs for manufacturing, inventory, and distribution.
comparing other factors
  • Recurring Revenue:
    • Services: Can offer recurring revenue through retainers or subscription models, leading to predictable cash flow.
    • Products: Subscription box services or Software as a Service (SaaS) models can also offer recurring revenue. One-time sales products need continuous marketing to maintain sales volume.
  • Market Dynamics:
    • Services: Can be tailored to specific client needs and thus can find niche markets more easily. They also can be agile in adapting to market changes.
    • Products: Require more upfront investment in R&D and are less flexible to changes once produced, especially physical products. However, they can be marketed to a broad audience and can gain widespread recognition.
  • Barriers to Entry:
    • Services: Often lower, especially for services that don't require significant capital or specialized equipment.
    • Products: Can be higher, especially for products that require manufacturing infrastructure, patents, or significant R&D investment.

most profitable business in the world:



Recurring digital products, especially those with a subscription model, are indeed among the most profitable and scalable business models for several reasons:

  1. Low Marginal Costs: Once developed, the cost of producing another unit of a digital product is virtually zero. This contrasts with physical products, which have costs associated with manufacturing, storage, and shipping.
  2. Global Reach: Digital products can be sold globally without significant incremental distribution costs.
  3. Predictable Revenue: Subscription models provide consistent, recurring revenue, making it easier to forecast business performance and manage cash flow.
  4. Adaptability: Digital products can often be updated or modified in response to customer feedback or changing market conditions, without the need for a complete overhaul or new production run.
  5. Low Inventory Risk: Unlike physical products, there's no risk of unsold inventory or warehousing costs.
  6. Automated Sales and Delivery: Sales, delivery, and even customer support can be largely automated, reducing the need for a large workforce as the business scales.
Some prime examples of scalable and profitable digital product businesses include:

  • Software as a Service (SaaS): Platforms like Salesforce, Slack, and Zoom have achieved massive scalability and profitability.
  • Digital Content Subscriptions: Services like Netflix, Spotify, and various online publications or courses.
  • Digital Marketplaces: Platforms like Etsy, Udemy, or App Stores, where they don't produce content but host others' content/products for a fee or commission.
  • Gaming: Many online games now operate on subscription models or in-game purchases.

Who here has specialised skills that requires lots of technical knowledge ? The rest though seems legit
 
Low Marginal Costs: Once developed, the cost of producing another unit of a digital product is virtually zero. This contrasts with physical products, which have costs associated with manufacturing, storage, and shipping.
The cost of production would be substantial though so you would need lots of funding and time
I wouldn't start one because its hard to get clients especially if you're unknown (ads won't help this either unless its gaming and even then its a maybe)
You could join as a consultant for a service company like I did and make a lot of money on the way up tho
 
Damn, SaaS is profitable? Would've never figured without the geniuses over at .org! Now I just need an original idea, a business plan, a team of coders to implement it, hope that competition doesn't find out in the meantime what I'm building, a marketing plan, connections to investors, a technical support team, an actual market and work 60h / week minimum for 5+ years to distinguish my product from existing ones. Thanks OP, I would've never figured out without this insanely high IQ post.
 
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Last edited:
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pred removed as mod, over for doxcels
 

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